The economic effect which animation brought to Japan is uncountable.
The economic scale at the time of 2002 was 207,900 million yen, which would be about 80 times of the 1970s.
If the product with the character license of the animation is also included, it will go up to about 2 trillion yen.

Copyright is the main profit of animation business.
Various industries are competing fiercely to get the copyright.
Some of the animation copyright helped the other businesses indirectly, such as the increase of game sales by selling game softwares of a popular animation.
The main copyrights that are competed:
・ The right of Digital Terrestrial Television Broadcasting
・ The right of BS, CS Broadcasting
・ The right of making it into a film
・ The right of overseas selling
・ The right of making it into a video, DVD
・ The right of internet broad casting
・ The right of making it into a game
・ The right of commercialization
・ The right of publishing
When overseas, Hollywood, buys the copyright of a Japanese animation, trillions of money would be raised to the animation business.
For even more business expands, it would be important to concentrate on training producers to make profit overseas, and opening even more animation festivals and expo’s.
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